![]() "It is difficult to know exactly why a sequel sells worse than its predecessor if both games review relatively well. ![]() "That is not something that I get to decide, but I do think that the relatively low sales of Deadfire mean that if we consider making another Pillars game in this style, we're going to have to re-examine the entire format of the game," Sawyer wrote on his Tumblr. Obsidian's Josh Sawyer has said he wants to work out why before committing to making Pillars of Eternity 3. Old-school role-playing game Pillars of Eternity 2: Deadfire was critically acclaimed but sold poorly compared to its predecessor and other, similar games. But in town it is just too much.Will there be a Pillars of Eternity 3? It sounds like the series' design chief wants to work out what went wrong with the last game before taking on another sequel. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. ![]() You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Then I would drink, pee, take a short break while it is working. I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just **** the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I just cannot take this much loading time. It's even more impacted when the main villain and major plot twist doesn't even really shock me as again there's no set up for this until last the last hour of gameplay Basically, it's just hard to even care about the story/lore. I think the biggest issue is that you don't really connect with the characters or factions in Act 2, and when you finish Act 2, the pacing of this game is just bizarre as Act3/4 are just like a few hours and then you finish the game. Also, the story is very vague for the most part where there's no sense of urgency to go through the story, and some of the side quests/tasks are easily skippable/boring. There's very few cutscenes that present the story. Also, the game doesn't do a very good job of doing dynamic storytelling, instead it's just conversations of text with no voice acting for the most part or reading the books/scrolls that you find. It may be in best interest to watch a story recap that avoids possible spoilers to explain the lore/background. ![]() My complaints with the game are in regards to the story and designįirst, the game makes a lot of references to the lore that almost makes you feel like you should already know all of this stuff. I'm going to post this for both consoles, as the next gen consoles like ps5 and xbox series x resolve the loading times issues that a lot mention as a negative, that doesn't factor for me as a negative. The game isn't terrible but it has a few flaws that prevent it from being a great **** game isn't terrible but it has a few flaws that prevent it from being a great game.
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